MINI
C:
/
siak
/
TOOL SIAK
/
siak73
/
app
/
Siak
/
minduk
/
v5
/
js
/
ScriptCam
/
Upload File:
files >> C:/siak/TOOL SIAK/siak73/app/Siak/minduk/v5/js/ScriptCam/demo6.htm
<!DOCTYPE html> <html> <head> <script language="JavaScript" src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script language="JavaScript" src="//ajax.googleapis.com/ajax/libs/swfobject/2.2/swfobject.js"></script> <script language="JavaScript" src="http://mrdoob.github.com/three.js/build/three.min.js"></script> <script language="JavaScript" src="http://mrdoob.github.com/three.js/examples/js/Detector.js"></script> <script language="JavaScript" src="scriptcam.js"></script> <script> var SCREEN_WIDTH = 500; var SCREEN_HEIGHT = 384; var windowHalfX = SCREEN_WIDTH / 2; var windowHalfY = SCREEN_HEIGHT / 2; var FLOOR = -250; var container; var camera, scene; var webglRenderer; var mesh, zmesh, geometry; var mouseX = 0, mouseY = 0; var has_gl = 0; $(document).ready(function() { container = document.getElementById( 'obj' ); camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 ); camera.position.z = 500; scene = new THREE.Scene(); var x = document.createElement( "canvas" ); var xc = x.getContext("2d"); x.width = x.height = 10; xc.fillStyle = "#EEEEEE"; xc.fillRect(0, 0, 10, 10); var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x, new THREE.UVMapping(), THREE.RepeatWrapping, THREE.RepeatWrapping ) } ); xm.map.needsUpdate = true; xm.map.repeat.set( 10, 10 ); geometry = new THREE.PlaneGeometry( 100, 100, 15, 10 ); mesh = new THREE.Mesh( geometry, xm ); mesh.position.set( 0, FLOOR, 0 ); mesh.rotation.x = - Math.PI / 2; mesh.scale.set( 10, 10, 10 ); scene.add( mesh ); var ambient = new THREE.AmbientLight( 0xffffff ); scene.add( ambient ); var directionalLight = new THREE.DirectionalLight( 0xffeedd ); directionalLight.position.set( 0, 0, 255 ).normalize(); scene.add( directionalLight ); var directionalLight2 = new THREE.DirectionalLight( 0xffffff ); directionalLight2.position.set( 0, 0, 100 ).normalize(); scene.add( directionalLight2 ); try { webglRenderer = new THREE.WebGLRenderer(); webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); webglRenderer.domElement.style.position = "relative"; container.appendChild( webglRenderer.domElement ); has_gl = 1; } catch (e) { } if (!has_gl) { alert("No openGL"); } else { var loader = new THREE.JSONLoader(); var callbackFemale = function ( geometry, materials ) { zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) ); zmesh.position.set( 0, FLOOR, 150 ); zmesh.scale.set( 3, 3, 3 ); scene.add( zmesh ); }; loader.load( "3D_female.js", callbackFemale ); animate(); } $("#webcam").scriptcam({ onMotion:onMotion, onError:onError, onWebcamReady:onWebcamReady, cornerRadius:0, zoom:0.7, posX:224, posY:0, flip:1 }); }); function onError(errorId,errorMsg) { alert(errorMsg); } function changeCamera() { $.scriptcam.changeCamera($('#cameraNames').val()); } function getMotion() { $.scriptcam.getMotionParameters(); } function onWebcamReady(cameraNames,camera,microphoneNames,microphone,volume) { $.each(cameraNames, function(index, text) { $('#cameraNames').append( $('<option></option>').val(index).html(text) ) }); $('#cameraNames').val(camera); setInterval(getMotion,500); } function onMotion(motion,brightness,color,motionx,motiony) { console.log(motionx,motiony); mouseX=parseInt(motionx*2); mouseY=parseInt(motiony*2); } function animate() { requestAnimationFrame( animate ); camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY - camera.position.y ) * .05; camera.lookAt( scene.position ); webglRenderer.render( scene, camera ); } </script> </head> <body> <div id="obj"></div> <div id="webcam"></div> <div style="margin:5px;"> <img src="webcamlogo.png" style="vertical-align:text-top"/> <select id="cameraNames" size="1" onChange="changeCamera()" style="width:245px;font-size:10px;height:25px;"> </select> </div> </body> </html>
Copyright ©2021 || Defacer Indonesia