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OBS-Studio-27.2.4-Full-x64
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libobs
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files >> C:/OBS-Studio-27.2.4-Full-x64/data/libobs/opaque.effect
uniform float4x4 ViewProj; uniform texture2d image; sampler_state def_sampler { Filter = Linear; AddressU = Clamp; AddressV = Clamp; }; struct VertInOut { float4 pos : POSITION; float2 uv : TEXCOORD0; }; VertInOut VSDefault(VertInOut vert_in) { VertInOut vert_out; vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj); vert_out.uv = vert_in.uv; return vert_out; } float4 PSDraw(VertInOut vert_in) : TARGET { return float4(image.Sample(def_sampler, vert_in.uv).rgb, 1.0); } technique Draw { pass { vertex_shader = VSDefault(vert_in); pixel_shader = PSDraw(vert_in); } }
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